LucasArts Interview
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You've worked with some obviously strong partners to bring some of the Star Wars game in recent years, like Krome. Do you hope to continue those relationships or are you staffing up to sort of bring back control of your products in-house?
DR: We're doing both. So, we're definitely growing internally, like I mentioned. And we'll also have phenomenal partnerships. We've got a great partnership with BioWare on The Old Republic, one of the best partnerships that I've personally worked with. I love working with Ray on a personal level, Ray and Greg, and we'll continue to look for those opportunities.
How closely do you work with BioWare? They have a very robust creative process that they're bringing to the project. Is it more approvals, or do you support them when they have questions about the lore, that kind of stuff?
DR: We work with them very closely. We work with them very closely on marketing, on the voiceover, on content in the game. BioWare, yes, they are brilliant at what they do, and they've got a great team and a great process, but it's much more than approvals. There's a great back and forth and great communication.
Unlike most MMOs, it's going to be a deeply story-driven one, so I would imagine that it's just a very important process to make sure that it stays consistent with the established parameters of the universe, right?
DR: Yeah. And that's the beauty of the Star Wars universe, that it's infinite. We can look at different timeframes within the Star Wars universe, which is what the Old Republic was.