Borderlands 2 Preview
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Whilst our mission seemed to be completed upon entering, only tasked with returning to Claptrap to turn it in whom my fellow comrades or I couldn't find, a deliberate decision I feel. Seeing as we had all this spare time to look for an elusive Claptrap unit, we decided to have a look around and shoot the hell out of some enemies. As the city was located in bandit country information courtesy of an extremely random radio communication we stumbled upon we were facing off against hostile .ngineers' and '˜GUN Loaders'; previous fans will be pleased to know that the deep and ingenious system of '˜badass', '˜super badass' etc. has returned.
Whilst it was incredibly fun blasting our way through a never-ending stream of enemies and picking up a whole variety of whacky and powerful weapons, it must be said that the demo really didn't offer anything new. Of course with Borderlands that's no bad thing by any means, but it really did just feel like I was playing a tighter version of a two-year-old game. As none of the new characters were available to play with everyone taking on the role of an '˜Assassin' class from the off it makes it hard to judge exactly what to expect. The fact that it didn't show off any quests or reveal any story also makes it hard to really know what to expect, after all Borderlands' crazy quests and storyline was what made it so appealing to keep playing.