Underworld Ascendant A New Look
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The latest progress update from OtherSide Entertainment on their dungeon crawler, Underworld Ascendant is relatively short compared to the past few entries and instead it focuses on showing off the game's new and updated visuals. Here's the text part of it:
As you know, we’ve been focusing our efforts on The Challenge of Ishtass, where the player is first introduced to the bevy of choices available to them with Underworld Ascendant‘s player-authored Improvisation Engine gameplay.
We’re happy to report that we’ve progressed into the bug-fixing and polish phase. The team has been feverishly addressing gameplay feedback by Paul and Warren. It’s been at times challenging work, but we’ve been making tangible progress on combat, stealth, magic, AI, and more.
We’re deep in the thick of it all, so for this month’s update we have a much-requested look at our art director Nate (BioShock, The Last of Us) Wells’ latest headway on upping our visual bar.
The areas pictured below are still receiving additional polish, lighting, and VFX passes, but we hope you’ll agree that they’ve come far since we first showed them off.
We recently gave a glimpse at these shots to a few industry colleagues and were asked, “Is that Unreal? Is that concept art? Are those renders?” The answers: No, no, and no. They’re untouched, in-game screenshots and the game engine is Unity 5.