Dishonored 2 PC Patch v1.2 Released
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A new PC patch for Dishonored 2 has been released, and it should greatly improve performance for the users (the majority, judging by the reports) that were having problems running this title at a stable framerate. Not all the reports are completely enthusiastic, but almost everyone I've seen talk about the patch online seems to confirm it is indeed an improvement. You can read the changelog below:
PerformanceMouse, Gamepad and Controls
- Reduced framerate stuttering
- Added a customizable FPS limiter to reduce the fluctuation
- Framerate capped at 120 FPS to prevent physics issues which occur only above 120fps
- Max pre-rendered frames is now managed by the game
- Adjusted Texture Details settings to make a significant visual and performance change Fixed a bug where AMD GPU experienced huge framerate drops when there is cloth simulation in the environment
- Adjusted ocean settings for perf improvement
- Added frequency in V-sync UI
- Fixed a bug where VRAM usage was higher than available VRAM
- Fixed a bug where auto-detected settings were set too high for certain hardware
- Added HBAO+ support for AMD GPUs
- Fixed a bug where turning HBAO+ ON created some bad shadowing on player's hands
- Removed Environment Details settings as it was strongly tied to View Distance
- Removed Fog Quality settings as it was not impacting the visuals or providing performance advantage
- Adjusted auto detected settings for R9 290X2
- Fixed a bug where Water Quality settings was only impacting ocean, not canals or pools
- Improved CPU cores utilization on high and low-end machines
Alt+Tab
- Fixed a bug where mouse sensitivity was framerate dependent
- Fixed a bug where the controller vibrates continuously it the player switched from gamepad to mouse and keys while the gamepad was vibrating
- Fixed a bug where Aim Friction didn't work with a gamepad
- Fixed a bug where the gamepad could not be recognized if plugged after the game was ran Fixed a bug where resolution could not be changed with mouse
- Mouse smoothing setting is now set to minimum by default (setting won't get overwritten if customized by the player)
Crash Fixes
- Fixed a bug where using ALT + TAB could result in endless switch between the game and other programs
- The player can no longer bring up the Pause menu when using ALT + TAB while dying
- Fixed a bug where the bug kept on registering mouse movements while in background after the player used ALT + TAB to switch to another program
Menu and Options
- Fixed a bug where the game could crash if the player decided to leave the Clockwork Mansion while Clockwork Soldiers were beheaded
- Fixed a bug where the game crashes if the player attempted to go into visual settings menu after disconnecting a monitor in game
- Fixed a crash when selecting a video card without a monitor attached to it
- Fixed a bug where game could freeze in "Another Strange Visit" when opening the weapon wheel with Middle Click button
Monitor/Resolution
- Fixed a bug where the collar of the player was visible while using Shadow Walk assassination in large FOV
- Fixed a bug where the game could stretch the resolution to fit screen while using a non-native resolution and switching from Borderless Windowed Mode to Windowed Mode
- Fixed a bug where the menu was not filling the whole screen in some resolutions
- Fixed a bug where Mouse Smoothing setting was sometimes not properly displayed even though it was properly saved
- Fixed a bug where ‘Unassigned’ text for unassigned buttons overlaps nearby text with Keyboard and Mouse controls
- Fixed a bug where the player was unable to switch to Full Screen or Windowed Mode after he switched to Borderless Windowed Mode
- Added a Framerate Limiter so the player can limit framerate fluctuation when playing without V-sync
- Added TXAA sharpness setting
- Changed the Aim Assist settings to be more clear
- Added Triple Buffering option
- Added more choices to V-Sync settings
- If you had previously disabled V-Sync, please check your FPS limiter setting to ensure it is set to your desired limit
UI
- Fixed a bug where restoring default settings activated the second monitor as the default monitor
- Fixed a bug where the game switched to Borderless Windowed when the player changed resolution while in windowed mode
- Fixed a bug where the game was displaying a black screen if the resolution was set to 1786 x 992 in full screen
- Fixed a bug where expiration of change monitor confirmation dialogue while game is minimized can cause display to stop functioning
- Fixed a bug where Resolution Scaling was deactivated when the game ran above 30 FPS Changed the Resolution Scaling settings to be more clear
- Added resolution ratio to the Resolution drop list
- Fixed a bug where resolution scaling setting was not saved when quitting the options menu Fixed a bug where the current game resolution was applied to the monitor when switching monitor even if this resolution was not supported
Miscellaneous
- Fixed a bug where mouse Wheel pop up will highlight as selected incorrect slot after holding key corresponding to an empty slot
- Fixed a bug where initiating Black Market shop with keyboard displays gamepad prompts on menu until additional keyboard or mouse input
- Blink, Far reach and The Heart are now automatically binded to shortcuts after being acquired
- Fixed a bug where the Gun shortcut was not automatically assigned if bullets were picked up before the gun
- Fixed a bug where "<" key appeared as "Unassigned" in game when bound to any action
- Fixed a bug where sabotaging the Oraculum device would count as 2 kills and prevent getting the "Clean Hands" achievement
There's also a long list of known issues with the patch, so make sure you head over at the link and read it before installing it.