Might & Magic Heroes VI Reviews
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Lazygamer, 7/10.
Might and Magi Heroes 6 attempts to recreate the magic of the original titles with some new ideas and innovations, but it ultimately gets cold feet over the idea and prefers to stick to tried and trusted ideas.
This may not present much of an appealing atmosphere for gamers who have moved on with the times, but the title puts a lot of heart and effort into the end product, even if it means alienating a larger community of gamers for a more dedicated group, gamers who will appreciate the long campaign and addictive strategy elements that are present.
PC Gamer, 83/100.
The scale of the game is absolutely huge, a large game made larger by slow progress. The two tutorial maps took me an entire day to complete to my own satisfaction. With five fuller faction campaigns (that you can, unlike Heroes V, play in any order you like) and an epilogue map based on your Tears or Blood reputation, the singleplayer is massive, and it has a brilliant, over-earnest script with endearingly stilted acting, and there's a great soap opera feel to the story.
Multiplayer feels like there's room for expansion, though. Essentials such as hotseat are present, and there's a good range of maps for up to eight players on skirmish. Factions occasionally fight together in the campaigns, but if you want to forget the long game and play a simple duel with a friend, there are only two army configurations per faction.
Hopefully, the ability to mix decks and build your own armies from a stock of points will come with patches or expansions. What there is, in the meantime, is a formidable, engrossing timesink. A game that'll test and punish you before giving you a pat on the head and making you do it all over again