Risen Interview
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Pixel : With Gothic you set the standard for realism with a living-breathing world, character schedules, consequences, etc. In what area are you going to amaze the world this time ?
Ralf Marczinczik : You have tremendous detail in the world- and lot´s of stuff to explore. And all this is set by hand. No random elements like some other games. Very controlled and tastefully arranged. And of course you have to take into your consideration, that we also have to deliver the standard GFX-FX that people expect from a game like this.
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Pixel : What size is the gameworld going to be ? Is it a long and epic game ?
Ralf Marczinczik : A bit Bigger that Gothic one- but definetly not as big as Gothic 3. And yes - it´s quite an epic journey with long hours to play around...