Deus Ex: Invisible War Interview
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Q: Are there any major differences in the European version of the game, coming nearly three months after the US one was released?
A: I'm happy to say that the European gamer's going to get the optimal version of Invisible War. We had time to look at how players responded to certain things and some of our weapons have got a little rebalanced in terms of their ammo usage and the damage they do; AI has had some minor tuning too - though I don't want to overstate that - and there's a completely new installer to address a bunch of problems people were having with the one we released in the US. There are also frame-rate improvements - we're seeing some dramatic results and optimizations, so I think all-in-all European gamers are going to be pretty happy.