BioShock 2 E3 Previews

A few more E3-based previews of 2K Marin's BioShock sequel are now available for your scrutiny.

VGChartz:
The gameplay itself is very similar to Bioshock. You have the 3 elemental plasmids, guns, and gadgets you would expect in Bioshock. Environmental features such as turret guns and vending machines are present, and can be hacked. The hacking minigame however has been removed to keep the pace going in multiplayer. The plasmids are now offhand abilities, and do not require you to switch between them and your gun. They can also be charged up for different effects. Characters can be customized in appearance, but how much is still unknown.

VideoGamer:
Okay, so there's no Dolmio plasmid, but there'll certainly be one or two new toys for you to try out. 2K's E3 demo featured the geyser plasmid - an organic boon that allows you to create powerful jets of air. Leave one hidden in a smart spot and it'll launch any player who stumbles over it - smashing their head against a low ceiling. Alternatively, you might use the geyser yourself, springing up to an otherwise inaccessible sniping point. You'll also be able to mix the effects of some powers, too: lay down a geyser trap then set it on fire with incinerate. Oh, and since the action in BioShock 2's multiplayer moves at a much faster pace than the single-player game, 2K Marin has removed the (equip) phase of weapon and plasmid selection. You'll now be able to switch back and forth between guns and sparky-hands at the touch of a button.

NowGamer:
To that end, BioShock 2's multiplayer will be set a year before the events of the first game, just as the civil war that led to Rapture's decline has begun to take hold. Each player will fill the shoes of an employee of Sinclair Solutions chosen from a group of ten possible characters a prominent genetic research outfit that will award you new plasmids and tonics based on your performance. You will also be given an apartment that serves as an atmospheric substitute for a menu, allowing you to customise your appearance, tinker with weapon loadouts, and listen to recorded messages that help expand on what we already know of Rapture's back story.