Mooncrest Development Update

The developers at KnightMayor have released a development update for Mooncrest on the project's Kickstarter page. In short, they reiterate they intend to try to fund the project via Kickstarter again in the future, though they still have to sort out their plans because, by their own admission, they haven't really done a lot of planning for a failed campaign. They also stress that they don't have an investor on board, though they'd be interested to talk with anyone available:

It's been about a week or so since we cancelled our Kickstarter campaign. While we've been a bit quiet on the public side of things, we've been continuing to work toward our next Kickstarter campaign. It took us a bit of time to decompress and focus on things going forward. Mooncrest is totally self funded and contrary to popular belief we don't have someone waiting in the wings with a fat wad of cash burning a hole in their pocket ready to invest in our game (if you are that person, let's talk!).

Truthfully, we didn't give a lot of thought to what steps we were going to take if the Kickstarter failed so we're trying to sort everything out. Rest assured, we aren't giving up, we are just determining our best course of action at this point. I know there are quite a few emails and comments where people are waiting for a response from us. We'll be getting to all of them over the weekend. Sorry for the delays and we appreciate your patience.


The update also includes a pre-alpha look at gameplay, build with Unity Store assets, and a bundle of concept art of the Paladin Temple, the game's base of operations.

The developers promise a more regular update schedule from now on, so we'll keep an eye on news on the project in the near future.