Soule Brothers Interview
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GameSpy: You receive a project from said game company. What process do you take to create a final, game ready composition?
Julian: The first thing is get the contract finished (LOL). Generally, there is a vague sense of the amount of music needed at the beginning of a project. Once we accept a project--or get lucky enough to get it ;-) we will look at the music design doc. From there, it is a matter of determining the delivery schedule -- this is always determined by working backwards from the "gold" date -- the day in which the game needs to be finished.
Head on over to read the rest of the interview here.