Seven: The Days Long Gone Gamescom Gameplay Video
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Seven: The Days Long Gone aims to be a stealth-focused isometric RPG, and if you're wondering how well a stealth game can work with an isometric perspective, you can now check out seven and a half minutes of fresh Seven footage, showcased during the recent Gamescom:
And then read a couple of paragraphs about the game's features:
Teriel, as a Master of Thieves, has quite a lot of useful skills such as invisibility, flash or chromosphere… And to be fair, he is also quite good with traps, sneaking and various weapons. See him in action! You can also listen to voice overs for the first time and check out fragments of astonishing music created by Marcin Przybyłowicz – the composer of Witcher 3: The Wild Hunt soundtrack.
On the newest gameplay video of Seven: The Days Long Gone you can check out the thoroughly rebuilt UI and GUI, inventory, statistics of your protagonist, journal… And much more. Sneak and assassinate your enemies from shadows by putting a knife through their backs. Use various types of weapons – spears, swords, daggers and axes. They differ in individual range, hit speeds and special attacks.
And if you prefer less conventional methods, benefit from wide set of skills. Invisibility will let you vanish from sight, although the enemies will still be able to hear your steps. This is when silent runner comes in handy – it will allow you to become soundless and undetectable. You might also want to put chromosphere to good use by creating a sphere of energy to slow your opponents’ movements down. As for flash, it’ll give you the ability of instant movement from point A to B; quicker as a bat of an eyelid. Useful when you’ll try to backstab your enemies.
Voice overs for Seven: The Days Long Gone are done by actors, who formerly worked on titles like Mass Effect: Andromeda, The Witcher, Divinity: Original Sin, Total War: Warhammer, LittleBigPlanet or Star Wars: The Old Republic. You can listen to the sample of their work while watching the newest gameplay.
The developers also presented how long range weapons work – you can resign from aim-lock option if you prefer manual shooting. In that case targeting your enemies will be easier because of arch showing you the trajectory of an arrow.
Set up exploding mines, gas bombs, electrical traps. Teriel is able to put them on a ground, doors, and… corpses. To lure the enemy wherever you want, use the elements of environment and make a noise where needed.
If you are a fan of minigames, Seven: The Days Long Gone offers something interesting. On the newest video the developers presented panel hacking, with gameplay being an evolution of famous Frogger. Get from the left side of a screen to the other, while avoiding all obstacles. Prepare for gradually increasing level of difficulty!