StarCrawlers First Patch Released

After a series of hotfixes, a proper patch for Juggernaut Games' sci-fi dungeon crawler, StarCrawlers was released on Steam. It fixes a number of rather annoying bugs and tweaks a few things balance-wise. Here's the complete changelog:

Combat
  • Crushed major FPS loss in combat after loading a save while on a mission. Big thanks to everyone who sent in reports and information to track it down!
  • Incoming Stuns that are resisted by a target already under the effects of Stun no longer grant the target an additional chance to remove the effect.
  • Weaker Stuns no longer stack onto existing effects - the strongest Stun will be applied.
Force Psyker
  • Purity Prism now deals damage to all enemies immediately on creation and no longer deals damage when absorbing a debuff.
  • Manifest Spirit no longer incorrectly carries charges between missions and properly displays Force Energy needed to manifest.
Hacker
  • Virus : Overheat can no longer be stacked on a target already afflicted by the virus.
Cyberninja
  • Purging Blow now grants stacking Haste for each buff purged instead of only for the first.
Soldier
  • Fixed an issue that could cause Weapon Specialist to fail to deal initial damage when using a Heavy Weapon.
Smuggler
  • Fixed an issue that could cause Buddy Shield to fail to split damage with your buddy.
Engineer
  • Upgrade now provides increased damage and damage protection per stack and charges now persist between combats and reset at the start of a new mission.
Maps & Missions
  • The cost per crawler to Wait For New Jobs has been reduced.
  • Fixed an issue with Server Rooms that could cause the Rhyzohm Terminal to become stuck in a loop after interacting with it.
  • HEHS will be less spammy if they catch your profiting off of rare animal parts - they’re still watching though...
New Game+
  • Fixed a rare issue that could cause faction operations against you to carry over to a new game.
  • Lore items collected will be preserved when starting a New Game+ or New Game++.
Items
  • Fixed an issue that could cause item comparisons to default to a character back on STIX.
  • Cerulean Crystals no longer claim to cure all negative status effects and their Time Unit cost to use in combat has been reduced. These changes will not affect Cerulean Crystals already looted.
  • The Rhyzohm Master Key no longer prevents the terminal event from continuing if all use options are exhausted.
  • The Rhyzohm Skeleton Key no longer prevents the event from continuing if the key is destroyed during the event.
  • The Astrohund Skeleton Key will once again function correctly with ship terminals on ship terminals.
  • If you’re feeling especially cruel, the Prototype’s AI Core can once again be trashed.
Factions
  • Fixed an issue preventing Emer LT from accruing positive favor consistently.
  • Tec's Engineer Corp now offers an option to exchange favor for an A.N.C.H at Allied rep.
  • New UFP legislation to target Fraud, Waste and Abuse limits death threat mail from certain 3rd party contractors to once per playthrough.
Enemies
  • The boss L0-K1 has been moved to a higher difficulty tier, generates slightly less healing per stack of Shock on enemies, and being Stunned will prevent the healing effect from triggering.
  • Z0MB1 health and AoE damage slightly reduced. Chance to apply Mutagen slightly increased.
  • Bosses defeated in Challenge and Hardcore should award appropriate achievements now.