UFO Online: Fight For Earth Preview
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What's so great about UFO Online, other than the previously mentioned board game-like qualities of it, is the way the game allows players to take their time. While in my base area, I was able to heal my squad members using a wonderful timed healing mode (one that I could speed up with virtual cash) or outfit them with new skills, weapons, and crafted items. I could plan out the strengths and tweak the weaknesses of my tiny army, and I could ask the chat for advice. Skill planning in particular was a bit odd but refreshing. Your tiny heroes earn skill points that can be placed into a pyramid of abilities. It's a chance to tweak your characters even more, and I fully expect exhaustive guides that show just how perfect they can be.
The UI was simple and conveyed how to do most of the things needed to run a state-of-the-art killing crew. Even though many of the tutorial popups were in German, I was able to drag and drop my way to success. Want to repair a weapon? Drag and drop it and hit repair. Want to heal your little dude? Drag and drop him and click heal. Want to join a mission? Go to the map, click on either "PvE" or "PvP" in the selected area, and join the match.