Warhammer 40,000 Online Interview
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PCG: The gameplay for the tabletop game focuses on squad combat and tactics. How are you translating these elements to an MMO?
DA: To preface, let me say that this game will be an RPG. That needs to be said, because when someone thinks of a Warhammer 40,000 MMO there is definitely some question as to the style of play: will it be an FPS, an RTS, or some other genre altogether? Relic has the RTS angle covered with the awesome Dawn of War series we are making an RPG.
However, that doesn't mean that aspects of the tabletop don't influence the style of play we present to the player. As I mentioned earlier, just the inclusion of ranged weapons as a dominant form of combat changes the basic underlying mechanics of a typical MMO. This leads to similar tactics that you might employ in the tabletop, such as cover, suppression fire, flanking, etc. If you think about it, (Group) is a just another way of saying (Squad.)
I'm definitely more interested in playing a sci-fi MMORPG than yet another fantasy one, so I'm hoping this one turns out.