Deus Ex 3 Preview
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First, a regenerative health system. The same thing most shooters today utilize in some capacity. This is very, very questionable, considering the Deus Ex series is known for its genre-blending of open-ended RPG mechanics and arguably weaker shooter elements. It seems that this change is indicative of what direction Eidos Montreal is going with this latest installment. Heavier on the immediate shooting action and less on statistics. To further support this view, your aim with your gun will not be influenced by your statistics at all. All shots will be registered and calculated by your own innate ability or inability to point and shoot.
It is obvious there's a more action bent with this installment, but whether that is entirely good or bad is still up in the air. Perhaps the action will feel satisfying and right and while it is a shame that the RPG aspect has fallen to the wayside, much like how BioShock thrashed most of System Shock 2's RPG system, it might just work as a great action game, but that would also mean you'd lose a lot of what made Deus Ex so special in the first place.
However, some elements remain and some of the problems with Deus Ex: Invisible War have been rectified. Multiple ammo types are back, instead of the universal ammo used in the previous installment. And you still do attain experience and plug them into different augmentations and all the weaponry in the game.