Auto Assault Interview, Part Three
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Q: In terms of technology, games obviously tend toward standing on the shoulders of giants rather than reinventing everything - would you say that your game draws more inspiration from past games technologically or creatively?
A: This is a tough question, but I would have to say creatively. Even though our story is very unique, the "feel" of what it means to be a post-apocalyptic game has been defined pretty well and we are certainly influenced somewhat by this. Technologically, since we are the first physics-based MMO there is little of our engine that we could glean from existing technologies.