Dungeons & Dragons Online Preview & Video
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Players must select certain feats or skills in order to unlock abilities like dodging. These skills give a base combat bonus, as well as the option to execute real-time moves. For instance, equipping "dodge" marginally improves defensive ratings, and allows for time evasive moves based on player timing, rather than a random roll of the dice.
Dealing with that action on the server side has changed the team's approach to world building, too. "All of our dungeons are going to be instant spaces," said Troop. "There's no wide-open world that we just throw players into. That means that each dungeon will be 'instanced' for each party, and won't be populated by other groups of people trying to accomplish the same goals at the same time.