Warhammer Online: Age of Reckoning Previews
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Warhammer Online's fiction is based on ongoing wars between the game's various tribes, so you can expect to encounter enemy armies at the very outset of the game. We started by slaughtering a handful of the pesky dwarves, then busting more sickly dwarf invaders out of barrels that had washed up onshore, and followed up by relieving fallen orc companions of their weapons. The early quests in Warhammer Online aren't too exotic or hard to pick up, but they're clearly being designed to fit with Warhammer's traditional focus on fierce rivalries and dark humor--for instance, the last early-game quest we completed required us to deface a dwarf statue by smearing a handful of mud on it.
And a snip from IGN's article:
What's interesting about WAR is the endgame, where players will eventually become embroiled in a massive PvP capital city battle. Both Chaos and Empire sides will have such cities, each of which can be taken over. Players flow out from their cities to do battle in neutral territory. If they're successful, they take over the territory and advance to the next, eventually fighting their way to the gates of the enemy city. Should those be busted apart, you and your allies are free to run amok, slaughtering merchant NPCs, setting things on fire, and even kidnapping the king.