Warhammer Online: Age of Reckoning Interview
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How closely do you follow the Games Workshop rules?Spotted on Slashdot.
Jeff: Games Workshop has been fantastic in giving us the leeway we need to build an MMO. They realize that the rules from their myriad of games, from the role-playing games to the tabletop games, don't apply very well to MMO's. We try to do iconic features that are derived from those properties, but we do our own thing by taking what we need and inventing new things.
According to the lore, the Empire faction is corrupt and Greenskins are looking for a fight anywhere where they can get it. Is there going to be a lot of in-fighting within the factions?
Jeff: That's tough for us to do, so the answer's no. We have a dueling system that lets you challenge people within your own realm, but the great thing about Realm-vs.-Realm is that you always have the good guys and the bad guys. You always have a group of friends at your side who will help you in a battle against your enemy. It's really more than about PvP. PvP is about yourself. It's about going out, alone or with a group of friends, and fighting the enemy to gain bonuses for yourself personally. We do that too, but RvR is about hundreds or thousands of your friends and realm mates going out and fighting for yourself and your realm. Gaining bonuses, gaining land, and dominating the world gains benefits for your realm and everyone in it.