Guild Wars Fourth Anniversary Interview
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How has the game changed over the past four years? What have you learned from the expansions you have released? What changes will players see coming soon?
You can definitely see some changes in our approaches between the first three campaigns (Guild Wars, Guild Wars Factions® & Guild Wars Nightfall®) and the expansion (Guild Wars: Eye of the North®). Originally we believed that the best thing to do was to constantly keep adding on to the world of Guild Wars with new continents and spreading ourselves out. However, with the expansion we decided to really go deep it was a real opportunity to go back to Tyria and flesh out some of the storylines from the original Guild Wars, like whatever happened to Gwen, the little girl you befriend early on in your adventures.
We also learned that having a separate and dedicated Live Team is hugely important for our game. It really does require a different mindset to manage, maintain, and grow a live online game, and I definitely think our community agrees. In that vein, the Live Team is always thinking of new ways, both large and small, to keep surprising the players. We definitely have something planned for later this year.