Auto Assault Reviews
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If Auto Assault's mission content had a little more substance, and if its geography had more familiarity, then its conventional MMO level grind template would probably be only a small annoyance. But there's little to mitigate its lower ambitions, and the player ends up with a game that doesn't feel like it's crossed the finish line yet. With its lack of distinctiveness, it becomes the post-apocalypse MMO for everyone... and no one in particular.
And the second is at Pro-G with an overall score of 6/10:
There are just too many little flaws to be able to give a wholehearted recommendation. Yes, the combat is fast, thrilling, spectacular even; the environments are large and you're free to roam them at will; but it's graphically underwhelming and lacks atmosphere thanks to a minimalist musical score and weak sounds effects. It may be treading different ground from traditional MMORPGs, but it doesn't have the technical panache of WoW or Guild Wars, nor the social focus. Worse, with the three competing factions, Auto Assault is perfectly suited to Player vs. Player gameplay, yet you won't even get close to a contested zone of the game until you're most of the way up the eighty-step level ladder. The game has so much potential, but you can't mark on what the developers may or may not do to the game as it evolves over the next year or two. Unfortunately, it's the early adopters who will pay the price; who will pay the monthly costs of developing the game into what it really should have been in the first place. As it is, Auto Assault is a distraction - a bit of massively multiplayer fluff - not the genuine competitor to World of Warcraft people hoped it would be.