Might and Magic: Clash of Heroes Preview
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Your warriors are arranged on a grid, and the idea is to arrange them into columns of three identical units, triggering an attack. To do this, you drag the soldier you want to move to the bottom of the screen, then flick him vertically upwards where you want him to go - if you imagine a turns-based Meteos you're halfway there. Predictably there's more to it than that - you can only move the soldiers on the bottom of the pile, and with only a limited number of moves in your turn you have to be very judicious to make the most of your opportunities. Once you do trigger an attack, your soldiers charge into battle and, if there's a clear path to the top of the opponent's screen, inflict damage on your opponent.
Of course, your opponents are aiming to inflict damage on you too, but you can protect yourself by creating walls. It's not just brick walls available either - you can create golden walls, fire walls, ice walls and much more, each of which has different attributes to defend more efficiently against various attacks. It certainly adds an extra level of depth to proceedings, beefing up the strategy to a classic cut-and-thrust turns-based battle system.