Lords of the Fallen Interview
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Namco Bandai's Joseph Kartje fills in for Tomasz Gop to tackle a small handful of questions about Lords of the Fallen over at the Examiner. Topics include the action RPG's storyline, the inspiration behind the title, how linear the game will be, and more:
Ex: Explain to us a little more about the combat.
JK: The gameplay is, there's a lot of corridors, the main area is a monastery, so you're kind of in doors. The gameplay is very focused on one on one encounters. You're not going to come across 100 enemies; however, every enemy is a danger, and you have to calculate, '˜how am I going to attack this? Should I be blocking or should I just go right for it? What kind of weapon am I using? Do I use my magic? The gameplay is very, I don't want to say slow, but there is a strategic level to it.
Ex: Earlier you said there was a customization aspect to the game?
JK: Yes. So you could pick one of the classes at the beginning. You'll be able to level up and get new stats and spells throughout the game, and you'll be able to pick up new weapons, new armor, and kind of customize your guy and decide how you want to play, whether you want to be quick, whether you want to be magic focused, or whether you want heavy armor and a big two-handed weapon, that's completely up to the player.