Dungeons & Dragons Online Review
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Die-hard fans of Dungeons & Dragons will probably enjoy DDO, taking it for the game that it is and forgetting about what every other MMOG is doing. But if you've played EverQuest, Anarchy Online (which is free for a year), World of Warcraft or Guild Wars, then you're already trained to think in a certain way, and DDO is outside the standard MMOG ruleset. In fact, and we hate to say this, we're not even sure why anyone would pay for a DDO subscription. Why do we say this? It goes back to content. Take Guild Wars for instance: you can travel across its massive world for free and still play with other gamers. In DDO, you're getting less of a game and actually paying for it. The principle of both games are basically the same: you're in a public area and then play in private "modules," either in solo or group settings. You acquire the party memebers and quests in the public area. But for DDO, you actually have to pay a monthly fee, wheras in Guild Wars you do not.