Legend of Grimrock FAQ & Updates
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When is the game going to be released?
We are working hard to release by the end of the year 2011.
Who are you?
We are a four member team of game industry veterans with combined experience of more than 30 years in creating commercial games. We have worked on Max Payne 2, Alan Wake, Shattered Horizon and various versions of 3DMark Gamer's Benchmark. Here's a post with more dirty details!.
Is the game turn based or real time?
We feel that real time works better with the game we are making. It goes well with the atmosphere of the game since the player can be surprised by creeping monsters and the mood of the combat is more intense. Timing is an essential tactical element and our puzzles also benefit from working in real time. Real time gameplay also helps us differentiate from a number of other dungeon crawl games that have been released over the years.
Will there be a character generation system?
In addition to picking from a roster of preset characters, we intend to include a character generation system too.
How many enemy types is there?
As many as we can churn out. Our goal is about 15 for the initial release.
And here's the description of the Uggardian:
Countless years ago Uggardiands were summoned by powerful mages to guard the tombs of old kings. But as centuries turned to dust and once thriving civilization faded into oblivion still the Uggardians guarded the collapsed and rotten tombs of nameless kings that no one lived to remember. Uggardians were trapped and couldn't return into their own plane of existence because the ancient summoning magic was still strong and chained them into their duty. The Summoners had died ages ago and they were the only ones with enough power so summon or release beings of Outer Realms. Still to this day Uggardians roam the endless tunnels and passages of Grimrock allowing no one to disturb the eternal sleep of their kings.