Age of Conan Clan of Conan Newsletter #10
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Siege warfare was brought into Age of Conan: Hyborian Adventures because Funcom as developers wanted to give players that epic feeling of being part of a large-scale battle. We have all watched movies like Braveheart, 300, Kingdom of Heaven all these epic battle movies and we realized how amazing it would be to bring that into a massive online game. So we did, naturally.
If you ever open a Conan book or comic, you quickly realize that war rages across the ravaged surface of Hyboria. Conflicts are not so much an exception as it is a fact of life, not necessarily between the nations themselves, but often between factions residing within their troubled borders.
In Age of Conan: Hyborian Adventures player guilds will sooner or later end up in such conflicts with each other. Once a guild reaches a reasonable size and stature on a server, the opportunity to own a battlekeep will soon arise. But with only a limited number of battlekeeps per server allowed, guilds will have to war against each other in order to secure the power and fortune for themselves.