Dungeons & Dragons Daggerdale Preview
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The story is fairly generic; there's a desperate struggle to defeat the evil Rezlus and his Zhentarim, who're hellbent on invading and conquering Forgotten Realms' Dalelands. Naturally, it's your task as an assembled group of heroes to put an end to Rezlus' tyranny. It's part of a trilogy utilising the newest 4th edition D&D ruleset, a natural fit because 4e seems like it was made to be a videogame in the first place.
One thing that might upset players when they first play is the complete lack of character creation, something many feel is an intrinsic part of role-playing. Instead, you're presented with 4 pre-created characters; a human fighter, a dwarven cleric, an elf rogue and a halfling mage. It's initially disappointing but it makes sense for a smaller downloadable title to forgo such robust character creation in favour of play mechanics, and it plays quite well. When you play, particularly if you play multiplayer (the game supports 2 player local and 4 player online multiplayer) the game feels like a wonderfully realised, elaborate Gauntlet which isn't really a bad thing.
Like Dragon Age, your attacks and abilities are mapped out to the controller's face buttons, with a trigger button to switch out to another set of abilities. there might not be a lot of customization when it comes to your character, but that's somewhat mitigated by the sheer number of loot items you can use to bolster your character. I can't say much (because of accursed embargoes) but the levelling up (learning new powers and spells) and looting as is the norm for most RPG's becomes rather addictive. It's a simple RPG, but it's a fun and refined pick-up-and-play role playing game, that as the only licenced Dungeons & Dragons title available for current consoles deserves a look.