Puzzle Quest 2 Preview
-
Category: News ArchiveHits: 1341
The first quests of the game are oriented at getting players familiar with the game's basic concepts. Unlike the first Puzzle Quest, this sequel pulls the camera in to a close isometric view, allowing you to guide your character around an area to speak with individual townspeople and creatures, challenge different monsters, and investigate strange sights. The vaguely manga styling of the first game has been replaced by a solidly western aesthetic of fantasy art, and each screen is packed with detail and color.
Initially, it's all about pushing back a goblin raid that threatens to overwhelm Verloren, which gave a good picture of how the gameplay has changed this time around. In our early battles with the goblin invaders, the trade-off of turns between you and your opponent remains the same match three or more of the same color gems to build up mana, or attack your enemy by matching skulls. Experience and gold no longer show up on the board, but there are a few new gem types to consider. Purple gems are now a fifth type of mana to fuel your powers. In addition, the new gauntlet gems add a third way to deal damage beyond skull matching and spells. Matching gauntlets builds up your weapon power, which can be used to swing the implements equipped to either your left or right hand. Even with these adjustments, the matching game feels incredibly straightforward, and should be a welcome return to gamers who were put off by the gravity-oriented system of the sci-fi spin-off, Galactrix.