Thorvalla Kickstarter Campaign Update #3, $30,400 and Counting
-
Category: News ArchiveHits: 1459
Here's a snip:
As the game begins you will create your own hero character. The opening storyline will be ambivalent enough to make sure players can pick male or female characters and then go through the whole spiel of determining the character's class attributes. Feel free to take a gander at yesterday's update An Overview for more details about character attributes, skills and traits.
The game then starts with this one character and very soon, our hero(ine) will meet an NPC who is willing to join the party. What happens next is putting the control back into your hands.
While the NPC willing to join you might be a centaur and you may not have an option to change that particular fact, you will now get back into a character generation screen that will allow you to make modifications to that centaur character. You will roll the attributes, but more importantly, you will be able to determine the class of the character as well, along with his traits. It's not just a question whether he'll be strong or weak. We are talking the entire gamut here. It means that the centaur who just joined you can be a Warrior for one player, but a Sorcerer for another player. The choice is entirely up to you, and it is my way of giving control back to the player, even though he is dealing with a recruitable character.
To me it combines the best of both worlds. The player is mostly free to shape the characters he is playing with and from a dramatic standpoint, we can use these NPCs to great effect in the storytelling. It is additional work, of course, to accommodate actions, reactions and behaviors for the different classes within the story, but ultimately I think it will pay huge dividends. It will increase replayability of the game dramatically and it will allow us to throw in some wicked plot twists in the story, directly surrounding and affecting these characters. It will even allow us to unlock entire new branches in the story, because to us, as designers, they are not an unknown quantity any longer. They are still planted NPCs, but with so much flexibility that we begin to blur the lines.
Considering the extremely underwhelming financial results of this Kickstarter campaign so far, Guido Henkel and his crew need to seriously rethink their approach if they want the title to be funded.