Mass Effect E3 Preview
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Had we not been in a private room with BioWare, it would've been easy to pass off Mass Effect as having come from a developer with a long history in shooters. That is, until we entered a bar in the 30-mile-long space station.
In this scene, we instigated a conversation with an alien who had some information we wanted. Like KOTOR (and most other RPGs), there were several ways to get this information, from sweetening her up with compliments to flat-out threatening her with a drawn gun. The conversation didn't progress with a simple conversation tree, though, as each expression was mapped to a specific direction on the D-pad. Throughout the game, similarly toned responses will be mapped to the same direction, so if players always want to have a "nice" response they would always press right, for instance, or if they always want to have a "mean" response they would always press down.