The Lord of the Rings Online: Siege of Mirkwood Reviews
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Gamekicker doesn't appear to have a score:
Overall, I find myself heartily impressed by what's offered in Siege of Mirkwood. I honestly can't clamor loudly enough in favor of Skirmishes, the new zones are fantastically rendered and brought to life, the dungeons that I've experienced thus far have been some of the very best Turbine's offered, and the base system upgrades are highly welcome. It may be a little light on content, but for $20 you'd be hard pressed to find a better value in the crowded MMO arena. And what's even more heartening is that the game is really starting to ramp up to the darker and more heroic days of Lord of the Rings. The Shire's always nice to visit, but Siege of Mirkwood brings with it a true sense of impending war. I can't wait to see where Turbine takes us next.
But GameShard gives it a perfect 10/10:
Rest assured though, Turbine have done it again. By bringing the War of the Ring finally to the game with the skirmishes, hitting a level of mastery with the storytelling previously not seen there's really not a reason not to give this a try. I always used to write off MMO's, thinking they are the gaming equvalent of heroin, but that attitude made me miss the opening few months to this game. 2 years on, i've not been bored or unhappy with where Turbine have taken the game, the ride is still every bit as stunning as the first time you logged in. Other developers could do well to learn from Turbine, particularly with how they handle their updates. Masterful.