Deus Ex: Invisible War Review
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As with any role-playing game, the gameplay options keep DXIW fresh for quite some time, and that replayability is augmented by the fact that there are multiple ways to clear a level. The game doesn't deliver on the promise of playing through the game stealthily and then a second time with guns a-blazing (as KOTOR allowed all-Light or all-Dark play, for example), but the sheer number of missions and the types of moral decisions ensure at least 30 hours of play for the involved gamer.
And what a glorious 30 hours that will be. Deus Ex: Invisible War is not without its faults, but it's easily one of the top three role-playing games of 2003. The very realization that it's a role-playing game may put some people off, but those people will be missing out on a fantastic experience. The Xbox is a console in need of good RPGs, and Deus Ex: Invisible War fits that bill quite handily. Here's hoping this sequel sells better than the original, and that gamers can have yet a third opportunity to live the life of Alex D.