Dungeons & Dragons Online Beta Journal #6
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You get a huge range of skills, from Haggle to Diplomacy to Use Magic Devices to Perform. Again, the skill assignment screen includes a little background information about the bard's core skills. The three major combat skills here are Balance, Concentration, and Tumble. All are useful, and need maximum points early on. For scout-work, you'll want to put full points into Hide and Move Silently. Perform, of course, gets full marks. Use Magic Devices is another that needs 4 points worth of attention. Well, with 8 skill points left, you have some choices. Jump, Swim, Haggle, or a few cross-class skills. I advise putting 4 into Haggle, and putting 2 each into Jump and Swim. None of these three is terribly crucial, but you never know what the future will bring.