Demigod Preview
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Category: News ArchiveHits: 899
Combat is paced for the moment, at least to a meandering beat. Demigod is currently not a click-fest experience where the fastest mouse/keyboard commands combined with strategic troop maneuvering wins the day. I'm thankful for it really, because the slower-but-methodical approach has always been preferable to me. It's for the same reason I love Company of Heroes and Sins of a Solar Empire. In Demigod, players leverage on-the-fly strategies where positional combat is complemented by experience gain options (do you focus on mobs or enemy demigods?) equipment selection and level-up choices.
Some beta participants have argued that mobs go down far too easily; I have to disagree. To me, the experience is best when it's demigod vs. demigod, which ties into why I fear the multiplayer phase of the beta. So yes the mobs are undoubtedly an important part of the experience, but they primarily serve as a means to an end in a game that's about fighting opposing human players.