Fallout 3 Point Lookout DLC E3 Previews
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We'll start at 1UP:
According to the design team, they scripted Point Lookout with a "Lovecraftian, survival-horror theme in mind." Take the spooky mansion, the weird, defunct theme park, and the new enemies (including troglodyte inbreds in the vein of The Hills Have Eyes), and you get something like a horror theme -- but ultimately it's Fallout 3. You've still got your weapons and armor, your skills and perks, and your trusty sidekick(s). Other new additions include new weapons (mostly low-tech stuff like melee bludgeons and a double-barreled shotgun), a completely new wasteland to explore, and the ability to travel freely between Point Lookout and the main Fallout 3 world in D.C.
Then move to TeamXbox:
The first thing you encounter when you exit the ferry is a dilapidated old amusement park with a crumbling Ferris Wheel and destroyed midway. Here you'll find a few vendors from which to buy items, since there's no caravans to find in this new land. There's also no real Brotherhood or Enclave presence here. Just lots and lots of mutated hillbillies.
Before finishing things at RandomNPC:
Point Lookout will be available from the start of the regular game. As with Operation: Anchorage and The Pitt, a radio beacon will guide the player to a transfer point by which they can access the smaller world map containing the new area. One Bethesda employee warned, however, that rushing to investigate it from the start is unwise. The demo sees players well prepared. One is stocked with enough stimpacks and firepower to keep even the most reckless Vault Dweller going, and you start with a score of useful perks, including the Mysterious Stranger and Grim Reaper's Sprint. Tribals, however, prove relentless and dangerous foes, and a handful of them can be a challenge even when armed with nothing more than wooden sticks and blades.