Mass Effect 2 E3 Preview
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The dialogue and voice acting is as high quality as the first game as we'd expect, and the character models and presentation of these areas feel like a huge step forward from the first game, with higher quality models, better animations and best of all no more texture pop-in on characters' faces.
Cutscenes are more dynamic, too - characters no longer stand still while they talk, but move around and interact with the environment. This takes considerable time to program, the Bioware guys tell us, but is worthwhile for the effect it has on the cinematic feel of the game.
Not every dynamic action is pre-programmed, though, as we're shown. The dialogue wheel returns for dialogue choices, but players are now given an option to take a conversation down a physical route.