Gothic 3: Forsaken Gods Review
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My friends, let me take you on a journey through a magical land where everything sucks. On our jaunt, the sights are ugly and outdated, the indigenous fauna's incredibly annoying, the locals have the communication skills of Chewbacca's illiterate, deaf-mute cousin, and the controls on our vehicle are archaic and unintuitive. Sounds great so far, right?
But wait! Our all-expenses paid (well, except the $20 retail price, of course) safari through the savannah of suckage also includes a storyline ripped from the pages of Generic Fantasy Quarterly, characters with some ridiculously puzzling motivations ("I'll join you in your quest to bring peace to the world...but first, help out five of my buddies and bring me the thank-you notes!"), and a combat system that makes Rock 'Em Sock 'Em Robots seem deep and strategic.