Fable: The Lost Chapters Developer Diary
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Boss encounters are - by definition - hard. Developing them can be even harder. While Fable's bosses were quite fun to fight, none really elicited that "I have to fight *that*?!!!" reaction perfect for the final stages of a game. When we started The Lost Chapters we knew that we *had* to provide what we call the "Sweet Lemony Jesus!" moment this time, or consider ourselves utter failures, creatures so lacking in merit that being forced to endure a 24hr marathon of 'America's Funniest Home Videos' would be considered a fate too good for us.