Shroud of the Avatar: Forsaken Virtues Interview
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MMORPG.com: What expectations do you bring to Shroud of the Avatar? Are there areas you would really like to see grow within the game?
Starr Long: I hope that Shroud will be a game that both feels nostalgic while at the same time new and fresh. I really love crafting and I hope to really push how intertwined player-made items are with the overall economy much like we did with Ultima Online.
MMORPG.com: What elements of the game will you be working on directly? Do you have your team in place already?
Starr Long: I will be managing the entire project including milestones, budgets, etc. I will also be heavily involved with all aspects of game design. There is already a very strong team on Shroud, which is part of why I was so attracted to the project. We have a very small, tight team that works great together and we hope to stay very lean.