Might & Magic Heroes VI Reviews
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NZGamer, 7.5/10.
Might & Magic: Heroes VI is a refreshing return to the franchise, bringing it back to its roots without over-complicating its simple mechanics. If you are a fan of the franchise, you can now continue on as if HoMM V never existed and start anew - hopefully this HoMM rekindles that which was once lost.
For those of you new to the series and want to give this one a try, I highly recommend getting the demo first as the game has a somewhat steep learning curve and you may get frustrated with this type of gameplay quickly.
GameSpy, 3/5.
If I wasn't punched in the face by UPlay every time Heroes VI's engaging campaigns get rolling, I'd be in love. There's a great game hiding underneath the wet blanket of visual glitches and connectivity issues. Heroes VI strikes the right balance between subtle innovation and faithfulness to the core elements that make the series so excellent, but the experience is nearly ruined by the poorly implemented online infrastructure.
PC Advisor, 3.5/5.
Where it really does fall down is the DRM masquerading as social networking. Publisher Ubisoft have an increasingly bad reputation for saddling their PC games with draconian copy protection, and while MMH6 can mercifully be played offline, doing so denies you access to some pretty beefy bonus items and abilities, plus if you don't specify that you're playing in offline mode when you load it, you'll be booted back to the main menu if your connection drops.
It's unnecessary and irritating, and on top of that there are multiple, bewildering and faddish layers of additional unlocks and virtual currency that don't add anything except obfuscation, menu bloat and immersion-breaking to the experience. Were it not for the slicker interface and graphics, our advice would be to stick with Heroes of Might & Magic 3.