Sacred 2: Fallen Angel Preview
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I got my first horse almost immediately - a good thing too, because I didn't have six hours to waste - but each class can also earn its own special mount. My Shadow Warrior rode a Hell Hound that looked more like a hunchbacked lizard than a demonic canine, while Seraphim leapt aboard a saber-toothed tiger. Mounts are characters unto themselves, and can acquire armor and other accoutrements, and have their own distinct attacks.
While I loved the original game's fantastic (but technologically outdated) 2D graphics, Sacred 2's characters and environments have been rendered in 3D without sacrificing the meticulous detail and character that made the original world so immersive. The 2D isometric perspective may also have been responsible for its occasionally sluggish controls, a flaw the 3D upgrade also seems to have addressed. The new 3D engine also makes terrain more interesting to explore, since you're constantly running across hills and cliffs that you can tactically exploit in battle.