Fable II Interview
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IGN AU: The game takes place in Albion, 500 years after the events of the first game. What did that enable you to do and what does it mean for the world and the setting?
Peter Molyneux: ...it was me and Dean Carter and Simon Carter and we'd done Dungeon Keep back in the late 90s together and we'd talked about role playing games while we'd done Dungeon Keeper. We'd always talked about this very big story; wouldn't it be fantastic to base a role playing game on European folklore and how that's progressed. And if you look at European folklore, in fact, there were great heroes like Robin Hood, St George and King Arthur, and suddenly they stopped. Suddenly there were no more heroes, and the industrial revolution came, guns came and the age of chivalry kind of left us, and it was replaced by this age of greed and capitalism, and that's the story we told. We said right, we'd start Fable off in a time of heroes.
Fable 1 was all about this guild of heroes; they were like the police force, and okay, we didn't tell that story particularly well, but you got the feel that you were one of many heroes. In Fable II, the heroes have been forgotten, the world doesn't need heroes anymore; it's got money now. technology has come in with guns and magic's being replaced, and that's exactly what we're reflecting that thread that we're putting through it, so that you have the feeling that there aren't heroes anymore.