Mythos Beta Journal #3
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As I mentioned in Mythos Beta Journal #1, each class has a skill tree with 3 tabs. You can place skill points into individual skills or the tree as a whole, which unlocks new tiers of skills. At that time, any point placed in the tree counted for all three tabs but did nothing else. It seems Flagship Studios has listened to player feedback on the beta forums and incorporated attribute bonuses for spending those points. They did so in an unconventional way, though.
Unlike Titan Quest, which used points spent in a skill tree to further delineate a caster from a melee fighter, Mythos works in the opposite direction. The attribute bonuses for spending points in your class skill tree mostly boost attributes that you don't put points into at level up. For instance, the Bloodletter gets the biggest boost to wisdom. The aim is clearly to allow you to maximize the 5 points you get to spend at level up on strength, dexterity, and vitality. Their may be a few flaws with this current system, though, as many beta players are able to describe build scenarios where the bonuses benefit a single class build very well and others almost not at all. I won't be surprised to see this change a little before launch.