Blood Knights Reviews

We haven't yet rounded up any reviews for Kalypso and Deck13's horror-themed action RPG Blood Knights, so now that the title is available across all of its intended platforms, it seems like the perfect time to do so.

Strategy Informer gives it a 3.0/10:

Thankfully, the game clocks in at around four hours long, meaning it ends before the mediocrity becomes too draining. However, it's likely the short length that contributes to the shallow nature - it tries to fit all the staples of a genre that usually demands massive length into such a constrained time that it doesn't have room to do anything interesting or expansive. Plot points are rushed through, the ending arrives suddenly and unannounced, the two main characters are barely developed, let alone supporting ones, and loot/levelling systems are kept as simple as possible as you'd have no time to learn anything more complicated. Unfortunately for Blood Knights, taking established systems and watering them down just leaves you with a diluted mix that tastes nothing like what it's trying to imitate.


Hooked Gamers gives it a 4.5/10:

There's just nothing to think about. You hammer on the attack button and use your abilities whenever they're off cooldown. In boss battles I just kited it and circle strafed around using the ranged character. The characters are forgettable, I honestly can't remember any of their names, and the story didn't make much sense. All I can really remember is vampire cleavage, and the visuals aren't particularly good, so there's not much to get excited about there, even for teenage boys. There are plenty of good hack'n'slash games out there, many involving vampires, and this isn't one of them.


GameGrin gives it a 6.5/10:

It's clear to see that Blood Knights definitely has some problem areas which could hinder your experience with the game, though for a price of only £11.99, a flawless finish isn't to be expected. After half an hour with this title a couple of issues will go unnoticed, and some enjoyment can be found, however I wouldn't go as far as recommending it if becoming engaged with a storyline and characters is something you look for in a game.


GamingBolt gives it a 3/10:

Playing in co-op only does justice for player one as the chore of controlling the terrible Alysa is shifted to the second player. While this frustration is no longer in your burden and you regain your own health bar, player two is now in pain as the lacking options to attack with will eventually cause the player to quit the game. It's a circle of grief regardless of how you choose to tackle the game and it feels like a punishment.


Digitally Downloaded gives it a 1.5/5:

Blood Knights is a pity because it's easy to imagine that there was some genuine creative energy that has gone into this game. There's a mythology there that the developers created, and then neglected to flesh out. There's characters there that could have potentially been interesting, had decent voice actors been brought in and been given decent lines to voice.


SpawnFirst gives it a 5.5/10:

Blood Knights is a competent hack'n'slash, in the vein of the Diablo series. Though it's nowhere close to being a perfect example of the genre, with its audio issues, spiking difficulty levels, so-so graphics, and below-par voice acting, it's still a lot of fun when the gameplay elements click. Don't buy it at full-price, but if you see this baby on sale, you just might want to give it a shot.


Softpedia gives it a 5.5/10:

Blood Knights is a mediocre hack and slash title with lackluster graphics, repetitive gameplay, and a bland story. While it might certainly cure an itch for an RPG brawler, there are other games much more suited to the task.


Geeked Out Nation doesn't score it:

Blood Knights is a fun game to play, but you can never really shake the nagging feeling that it should be so much more, and so much better. It should want you to be invested in the characters and the world they adventure in, but all you end up thinking is how much you'd rather be playing Diablo, or Diablo 2, or heck even Diablo 3. So, I'll make this as simple as possible: Blood Knights is bad, but it's the kind of bad that you will enjoy playing and wishing was so much more. Blood Knights has enough going on under the hood that it really could be something great, unfortunately there's just no gas in that tank to do anything. At $14.99 it's also priced much too high to recommend for only five hours of mediocre gameplay. I'm keeping my fingers crossed for a Blood Knights 2 so that the developers can really make a game as large and as varied as the story they have underneath. Blood Knights is the kind of game that you really, really want to like but just can't.


And UGRGaming gives it a 4/10:

Blood Knights isn't a completely bad game as a Co-Op Experience, but if you will be playing alone, this is a game you can pass. There isn't enough content or incentive to make a solo player purchase this game. In a dying breed of couch co-op games, this is one maybe just maybe worth checking out with a friend if there isn't anything else to play.