Two Worlds II Reviews
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GameInformer gives it a 7.75/10:
Like other games that could fit under the B-game label, not everyone will embrace the elements I enjoyed in Two Worlds II. If you're looking for a lengthy and humorous (if somewhat unpolished) hack-and-slash RPG to tide you over while you wait for Dragon Age II or The Elder Scrolls V: Skyrim, it's worth giving Reality Pump a second chance.
GameZone gives it a 7/10:
Two Worlds II is an interesting beast. As a lower budget, quirkier version of Oblivion, the game does hold its own, and were it left at that its flaws would be much more understandable, possibly even virtuous in a strange way. Everyone loves the underdog, and people love it when enthusiasm outshines quality. Unfortunately, in aiming to dethrone Oblivion, Reality Pump have shot themselves in the foot. Every little quirk in the game becomes a major flaw highlighting the fact that it just isn't as good as Bethesda's effort. By turns engrossing and frustrating, the game will appeal much more to those willing to look beyond the obvious flaws and those who enjoy B-movies because of their charm. For everyone else, Two Worlds II will comfortably fill the RPG gap until Dragon Age II, providing plenty of hours of saving damsels, assisting smiths and slaying interesting beasts.
Joystiq gives it a 3/5 from a bizarre perspective:
I know I have my faults, but I'm also incredibly likable with a lot to offer. I've got a great symphonic soundtrack. I've got some funny writing that tweaks the fantasy genre. I've got a bizarre array of missions that range from defending townspeople from a mutated umbrella, to settling a sexual abuse scandal at the local university ... and that's just in the campaign, which you could easily spend 30 to 40 hours on. I haven't even mentioned my online mode, which lets you create a persistent multiplayer character and subject him to deathmatches, duels and a co-op campaign that's better than it has any right to be.
GameFocus gives it an 8.5/10:
So did Reality Pump manage to overcome the stigma the original Two Worlds created? Has the been franchise redeemed? In my opinion, it certainly has. Sure, Two Worlds II has plenty of room for improvement. The storyline could be a bit more interesting and the visuals need an overhaul. A morality system would be a welcomed sight in Two Worlds III. But again, the level of depth throughout and the solid combat options go a long way to offsetting those issues. It may not replace that copy of Dragon Age as your top high-fantasy RPG, but it has no problems sitting on the shelf next to it. Two Worlds II is so big, you almost need '˜two worlds' to hold all its contents. And for RPG fans, that is what matters most.
Tech-Gaming gives it a "B+":
Inevitably, Two Worlds II is going to evoke the memory of its lackluster predecessor- which is a shame, because the sequel conscientiously corrects almost all of the first game's failings. Ideally, the title should be judged for its inspiring accomplishments- giving players what will be one of the most replete games experiences they'll likely encounter this generation. Despite a few hitches, only the most fastidious fantasy fans won't be mesmerized by Two World II's captivating spell.
onPause gives it an 8.5/10:
All in all, I have very few complaints with Two Worlds II. Every once in a while there are a few graphical mishaps. But, nothing that becomes imperative. My suggestion, go out and get the game. It is amazing. My only regret is I didn't get into a multiplayer game.I wish I could have, but I didn't want to try and get into a game with someone I don't know. Just a personal preference. Hope I can get a few of my friends to snap this one.
XXLGaming gives it an 86/100:
Two Worlds II offers up an engrossing experience with many hours of gameplay both online and offline as well as plenty of depth to the game throughout. While it may not stand up to the likes of an RPG such as Oblivion or Dragon Age in some folks eyes, Two Worlds II definitely holds its own and should not be ignored by any fans of the genre. When compared to the first iteration of the franchise this game seems perfect in many ways and shines with greatness. Without that comparison the game does have somewhat of an unfinished feel to it at times with the graphics and gameplay mechanics. The storyline is up and down but overall a good story and the game is full of quests and plenty of blood to spill. Two worlds II has plenty of variety to satisfy any RPG fan's needs. I'll spend many hours with this game and there is no doubt in my mind that I will finish this to 100% completion. I would definitely recommend this game to anyone out there that is a fan of the genre. There are many things in this game that I just don't have the time and space to go into without boring you to death. Just go play it and experience it for yourself.
C&G Monthly gives it a 30/100:
There's no ideal player for Two Worlds II, fantasy fans will be bored by the derivative world and action-adventure fans will be horrified by the terrible design. Fans of the first Two Worlds game might find some mindless fun here, but anyone who calls themselves a fan of the first Two Worlds is clearly already insane.
And then RPGamer brings us some first impressions:
Two Worlds II seems to be a fairly large game, as it seems that the end of the first chapter is still a long ways off. That's not a problem right now though, because I'm really enjoying the game. I currently have a mage with a tendency to torch everything in sight, but I can also summon a giant spider to draw enemy attention while I blast them from a safe distance. The fast combat, quick travel system, and complete customization of my character have me ready to go back and play more. I'm enjoying this way more than any other open-world, fantasy RPG I've ever played. So while I'm enjoying Two Worlds II more than I did Risen, Divinty II, or even Oblivion, I fear the scars left on those who played the original will be this game's biggest obstacle to overcome.