Two Worlds II Reviews
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IGN gives it a 6.0/10:
The inventive spell system and multiplayer element don't make Two Worlds II good, unfortunately. They provide good points for brave RPG fans to find some purchase and explore the game, though. Two Worlds II has a lot of potential, but ultimately, it can't fulfill the lofty ambitions that Reality Pump set for it and comes up shorter than it probably would have for the trouble.
Games Radar gives it a 5/10:
Though there's a lot to love and a rich world to invest yourself in, it'll require more than a little forgiving on your part. Unfortunately, TWII would have benefited hugely from a few more months of developing, and it might still just be a few updates away from becoming something worthy of a better score. Until then, we suspect Two Worlds will create two of its own, one of lovers and one of haters.
G4 gives it a 3/5:
So does intriguing game systems, lush settings, and multiclassing goodness make up for a confusing introduction to the game, clunky combat, and far too much story? That depends on what you are looking for. For those like myself that love to play with spell casting system, it's definitely worth the time to wade through the slow parts so you let loose your magical creations on the unsuspecting monster population. If you are looking for something faster paced, more intuitive, and less cumbersome, then you may want to look elsewhere. Two Worlds II offers many, many hours of content and will reward those who hang in through the learning curve, just know what you are getting yourself into.
GayGamer doesn't score it:
Two Worlds 2 is an absolutely massive game, and aside from a rocky start and some cheap AI, it's currently one of my favorites. The environments and characters created by Reality Pump are some of the richest that fantasy RPGs have to offer, making the game a joy to explore. Two Worlds 2 may have started development as an expansion pack to the first game, but it is much more than that. It is a redemption of the first game. It's still far from perfect, and definitely needs more in-game explanation of its gameplay mechanics, but once you get the hang of it you'll have a hard time putting the controller down.
WorthPlaying gives it a 7.0/10:
Two Worlds 2 does what few sequels ever do: make us forget about its predecessor. Despite the issues, enough worked to keep grinding to the next dungeon and forgive the incredibly lackluster ending. This RPG appeals mostly to trigger-happy, action-oriented adventurers who want to mash enemies and don't care about the story, but it also has enough to draw in those who want to do their own share of exploring. It's not a perfect sequel, but for those who remember the original Two Worlds, it's an adventure that is finally worth most of its weight in loot.
And The Examiner gives it a 3/5:
Add that with an inappropriately decent multiplayer that allows you to set up a specific character for Deathmatch, one-on-one duels, or co-op campaign is simply just too much to pass up. Simply put, it may have its faults but Two Worlds II delivers an entrancingly good time, one that will leave you wanting more and have you playing from start to finish.