Dragon Age: Origins E3 Preview
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The dragon was pretty massive, about as large as a small castle on four legs, and just as powerful a presence on the battlefield. It breathed fire, and its crimson scales glimmered from the flickering glow and burned everyone. It clawed with its forelegs and jabbed at the careless heroes who thought it would be more vulnerable from behind, sweeping its tail through anyone foolish enough to be in its way. It was a titanic fight with spells flinging colored streaks into the air, warriors swinging their weapons, and the presenter switching from one character to the next in real time to try and keep everyone alive. That was the end of our guided demonstration.
However, behind a curtain sat three Xbox 360s with playable builds of the game, and I managed to spend a little time with it. Every inch of the controller was mapped to something so that the gameplay was manageable, if a little intimidating. Before long, I found myself cast as an Elven fighter, with two others at my side as we stood within some crumbling underground ruins. I could tell we were underground by the roots that were breaking through the stonework along each passageway. This part of the game reminded me a lot of KotOR, with a little dash of Neverwinter Nights.