Warhammer Online Interview
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Q: So, what can you tell us about the development team of Warhammer Online? What past experiences do you have with developing games and how did you come to develop a mmorpg?
A: The team behind the game have been assembled from a number of places. A large group came from a company called Charybdis who worked on a Strategy/RPG called Art of Magic. Other were recruited along the way and included many ex-GW artists and designers who gone on to do other things in the computer games industry but were drawn back to Nottingham by the allure of working on a Warhammer game. And of course at a high level, much of the vision and direction for the game has come from such GW illuminaries as designer Rick Priestley (who wrote the original Warhammer Battles and Warhammer RPG games) and aritsts such as Dave Gallgher and John Blanche who have created a unique catalogue of concept work for all of the characters, monsters and environments that will be found in the final game.