Warhammer Online: Age of Reckoning Impressions
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Warhammer Online's play experience is built around two basic tracks, the PvE and PvP experience. Of the two, the PvP experience -- especially the Realm vs. Realm combat system -- is clearly where the developers' hearts were. All of Warhammer Online's PvP experiences are built around PvP "lakes" situated in the center of PvE questing zones divided in half. The two opposing sides can then face off with each other, each attempting to dominate the zone either indirectly by contributing "victory points" garnered in PvE questing and instanced PvP scenarios or more directly by battling against opposing players to capture various static objectives such as keeps littered about the landscape.
As players who enjoy PvP but aren't fans of random, purposeless "ganking," we're really getting a kick out of this sort of rule-driven purposeful and balanced PvP. While we haven't experienced much more then the second Tier of RvR gameplay, we can already say that we're big fans of what the Mythic team has put together. In just a few days of playing, we've already accumulated a whole host of "war stories" detailing fun battles, last stands, dirty tricks and other exciting events generated spontaneously by Warhammer Online's collision detection system, siege-engine gameplay, and a varied skillset that gives players combat effects like knockback that contribute to a variety of battle strategies.