Champions Online Interview
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Eurogamer: You mentioned changes to the UI as well - when we last saw the game, it had something halfway between a PC and console UI to accommodate both formats. Which way is it going at the moment?
Bill Roper: It's definitely MMO-based. We still have... the ability to play the game on consoles, but we really needed to make sure that the UI was specific to [the PC]. We've done a lot of work to keep that four-colour-comic flavour in the UI, but make it very much so that it is very comfortable for PC MMO players... It feels like a PC game.
When we take the game to consoles, we'll have to redo the UI so that it works. Fortunately we designed the game with consoles in mind, so there aren't any mechanics which won't work. But with Champions coming out first on the PC, it was really important for us to make sure that the UI base for everything was very strong and solid and felt right on the PC.
Eurogamer: So the console versions will be coming out some time afterwards?
Bill Roper: All I know is it's coming out first on the PC. We really, really want to bring it out on console, the consoles are just hungry and perfect for an MMO, and we've done a lot of work to ensure that there's nothing to prevent us from doing that. It's an area beyond my control at this point, I just work on the game.